The font used on the jersey of Real Madrid for the 2014/2015 season has highlights for a 3D effect that could not be implemented as is due to limitations of a digital font. However, it could be done by using two characters to emulate the effects used on the jersey fon. To make this work, the program where you will use the font must support either layers or kerning. Fortunately, professional grade graphics programs support layers as well as kerning.
The Real Madrid 2014/15 season font has the base characters and highlights as separate glyphs. The base letters on the lowercase positions, and the numbers and symbols on their normal positions. The highlights for letters (including accented letters) are found in the uppercase (capitals) positions while those for numbers and symbols are on the Shift-character positions.
Using layers
The use of layers seem to be the simplest way to do this but it will take a lot of effort to do. Here's how:
- Create a layer, set your text color and size, and enter the text.
- Create a new layer on top of the first, set the color of the highlight and its size, and enter the same text but this time press the Shift key while typing your text. If pressing shift-letter produce the normal letters, check if the Caps Lock key is enabled.
- Manually align the text in the two layers. It is not easy to do and tedious, but can be done.
Using kerning
Kerning is an information stored in a font used by programs to adjust the distance between two specific characters. This is the easiest way to implement the effect of the Real Madrid font. Unfortunately, not all programs is capable of accessing this information. If your program supports kerning, it will work like magic. What you need to do is:
- Set the color of the text and its size. Type a letter, number or symbol.
- Set the color of the highlight and use the same size. Press the Shift key and hold it down while typing a letter, number or symbol.
You will notice that the two characters will merge. It will not work if a space or any other character is inserted between a character and its highlight. Also check your program's kerning setting if it overrides the font's kerning. Make sure that yuor program's kerning setting is set to metrics.
Download the Real Madrid 2014/15 font
Wait 36 hours after sending the payment through PayPal. I send the fonts as soon as I see the PayPal notice. It is usually sent in less than 36 hours. However, if 36 hours have elapsed and you still have not received the font, do the following:
- Check the email address that is registered with PayPal especially if the email account is provided by a web based email service. Check your Inbox again and if the font I sent is not there, check your Spam folder.
- Login to your PayPal account and re-check the PayPal account where you sent the payment to. My PayPal account is font@airmail.cc If there is a mistake in the email address used, your payment will not arrive in my account. In that case, get in touch with PayPal and ask for instructions on how to recover the money that was sent by mistake.
- If you sent the payment to my correct PayPal account and the font did not really arrive in your mailbox, email me at font@airmail.cc and tell me about the problem. I also need a copy of the notice that PayPal sent you after you sent the money to my PayPal account.
I also suggest that you send me an email right after you sent the payment through PayPal. This way, if there is a problem, it can be addressed at the soonest time possible.
I will not be responsible for payments sent in error to another PayPal account or to a non-existing PayPal account.
Thank you.
The shadows in the numbers of Adidas font could not be implemented as is in a digital font. The shadows can be implemented only if two sets of numbers are used and the Adidas World Cup 2014 font has that. One set for the shadows is in the number positions [ 1, 2, 3, 4, 5, 6, 7, 8, 9, 0 ] and another set for the foreground is in the Shift - number positions [ !, @, #, $, %, ^, &, *, (, ) ]. One set of number is superimposed over the other set to create the 3D effect.
These can be implemented in two ways - using layers and using kerning. However, this could not be done in all programs but most graphic programs support at least one of the two methods.
Using layers
Layers is supported by most graphics programs and this is the simplest way to do this. This is a cinch in Photoshop.
For example, you wanted to make 2014 in red with blue shadows and here's how to do it:
- Set the text color for your shadow and type the numbers using the number keys. In our example, set the color to blue then type 2 0 1 4.
- Create a new layer on top of that first layer. Set the text color and type the same number but use the number in the Shift-number position. In our example, set text color to red, then press the Shift key and type 2 0 1 4 (or @ ) ! $ keys)
- If numbers in the two layers are not properly aligned, center align the two layers horizontally and vertically.
Using kerning
Kerning is the information stored in the font that programs use to adjust the distance between two specific characters. However, not all programs support kerning. For programs that support kerning, it is implemented automatically.
- Set the text color for the shadow, type the number you want, set the text color for the foreground, press the Shift key and press the same number key. If there is a need to do more numbers, just repeat the process. For example, in our 2014 example, set text color to blue, type 2, set color to red, press the Shift key and type 2. Repeat for process for 0, 1 and 4.
- Another way to approach this is to insert a space between the number and shift-number pairs. Set the appropriate colors and then delete the space characters. If your program uses the font's kerning data, the two characters will automatically align.